Operative Overview

Bringing together skills from various fields, Operatives can adjust to any setting and situation to make sure the Empire’s goals are met. Whether they come out of hiding to surprise and take down foes in close combat or utilize cutting-edge medical tech to support their teammates, the Operative knows how to assess what’s needed in any scenario and respond appropriately.

Medicine

An accomplished practitioner of the medical arts, the Medicine Operative server as the preservative backbone of any combat team, deploying a full complement of sophisticated gadgets to ensure their allies remain fit for duty.

WEAPON:
Distance:
Mirror:

Blaster Rifle

Long Range

Scoundrel (Sawbones)

Concealment

The Concealment Operative deals damage from the shadows through a series of precise attacks meant to stun and weaken. After that, if things start to get chaotic, the Concealment Operative can slip back into stealth, waiting patiently for the right moment to strike again.

WEAPON:
Type:
Distance:
Mirror:

Blaster Rifle

Burst Damage

Melee Range

Scoundrel (Scrapper)

Lethality

The Lethality Operative hands out poison that gradually affects their target. By using different techniques to deliver strong toxins, they eat away at the enemy from the inside until all that remains is a shriveled shell that still thinks it has a shot.

WEAPON:
Type:
Distance:
Mirror:

Blaster Rifle

Damage Over Time

Short Range

Scoundrel (Ruffian)

Starting Planet – Hutta

Adopted homeworld of the notorious Hutt Cartel, Hutta is a planet of semi-toxic swampland broken up by industrial facilities and urban centers. Hutt-aligned gangs control the civilized regions, forever warring over territory and resources. In the swamps, the native Evocii struggle against their Hutt rulers with limited success.

The Hutts are officially neutral in the conflict between Empire and Republic, and welcome visitors. Pirates, slavers and spice dealers are all common sights in Hutt palaces, while corporations often establish themselves on Hutta’s moon, Nar Shaddaa. Newly arriving shuttles on Hutta are directed to the town of Jiguuna.

Companions

During your class storyline, you will unlock five companions and one ship droid companion. Each companion has their own storyline that you can choose to share with them via conversations. The conversations will give you insight to where they came from, allow you to meet their friends and go on a few missions with some. You will gain influence for the conversations as well as giving them gifts, and some you can even romance. To see more information about each specific companion, click on their image.

Weapons & Armor

Medium Armor
Blaster Rifle

Ship – X-70B Phantom-class Prototype

You will use your ship to travel the galaxy, and you can add some amenities like GTN, mailbox, cargo bays, and more via your Legacy perks.

One of the most sophisticated lightweight starships in the galaxy, the X-70B Phantom is an experimental model designed to resemble a luxury shuttle while possessing the combat capacity of a heavy starfighter. Beneath the sleek metal exterior and the interior wood paneling is an unmatched density of sophisticated circuits, wires, cooling systems and other components, many never before used in a starship of this size.

The X-70B shields its military-grade hardware from virtually all scanners, allowing it to travel unnoticed among civilian vessels. Its own sensor capabilities are formidable, and although not normally equipped with a cloaking device (due to heat and power concerns), the ship can be refitted with such a module for short-term missions.

Maintenance work on the X-70B is extraordinarily difficult and expensive due to the super-compressed nature of its mechanics, making the Phantom-class an unlikely candidate for wide-scale production. This difficulty is only aggravated by the fact that Imperial Intelligence refuses to share its ship specifications with the Imperial military.

— Codex “X-70B Phantom-class Prototype (Agent)”

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